Part 44: Blackwell Deception - Update 3
Let's find out!Update 3
Yesterday, Rosa and Joey helped the ghost of Ryan to move on. For those keeping count, that's eight ghosts we've helped to their rest so far this series - Alli, the Deacon, Isaac, Mavis, Allen, Frank, the Countess, and now Ryan. However, unlike the previous seven, Ryan left us with a fairly ominous departure message. What could he have meant?
Before I get started though, I'll just show off an image of one of the original HD backgrounds that were scrapped in Deception.
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It is only shown if you use the in-game commentary. Gilbert eventually found that the sprites clashed with the backgrounds. Also, the guy who made them could only do them quite large, and they didn't scale down to the 600x400 resolution of AGS that well. In the end, resizing them made them look just as pixellated as any other backgrounds, but since they weren't designed to be pixellated the effect was a bit weak. So after a couple of months Gilbert just scrapped the whole thing and hired a new background artist.
As I mentioned, this background is only shown if you use the in-game commentary. In Deception, commentary is handled differently than in the previous games. In the first three games, if you have commentary turned on, a nifty little animated portrait of Gilbert pops up from time to time giving you some information. In Deception, if you have commentary on, a bunch of hotspots appear on each screen that you can click on, which includes bloopers, information, art assets, etc. It's quite effective, but it does mean your game looks a bit ugly with hotspots all over it if you play with commentary on. Also, Gilbert finally got a high-quality microphone around the time he was doing the voice recordings for Deception, and was apparently so pleased with it that he decided to use that for his portrait. Up to you, I guess, Gilbert!
Since all of the bloopers and the like are included in the commentary, it does mean that Deception is the only Blackwell game not to include any kind of hidden features mode. Of course, since Gilbert plays fast and loose with spoilers in the commentary, it does mean you're going to need to play through the entire game twice if you want to see all of the bonus content.
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Rosa emerges from Nodespace to find a stoic but concerned Joey.
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Oh, are you fucking kidding me? Ryan
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Rosa looks around frantically while Joey tells her to jump overboard.
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She quickly checks out the control, but has no idea what they do.
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Ignoring Joey, Rosa continues to try pushing buttons, but nothing is happening. It's almost as though Ryan moving on has locked up the electronics.
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Joey is concerned as well.
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Heading outside, we see that the boat is moving many times faster than before, with the George Washington bridge whizzing past at a frightening rate.
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Rosa quickly climbs down the ladder as the boat lurches and shakes.
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It's nice to know we can rely on one panic attack per game from Rosa
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Rosa dives overboard, and eventually resurfaces at the New Jersey City dock. With Rosa finally safe, Joey lets himself enjoy the scene much more than he should do
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Nothing says "New York" like making fun of New Jersey! Gilbert injecting yet another cultural reference here. Though personally I get more of a kick out of Rosa and Joey dramatically facing opposite directions like they always do
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Yeah, we're probably in trouble about that.
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I thought it was only one million?
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The shot of the slowly dwindling Staten Island lights reflecting off the rippling waters of Raritan Bay is really lovely. The credits roll by quickly as we listen to what is probably my favourite version of the Blackwell theme.
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The credits scene transitions neatly into a news bulletin.
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Oh geez. We're making headline news now, and not for the right reasons.
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Rosa turns off the TV, right as her phone starts to ring. Technically the music is quiet here, but I'll link to the music early so you can close the Breaking News theme. This is not actually Rosa's proper theme, which we don't hear until the first time we come back to the apartment, but rather the "world map" theme.
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Joey quickly scoots off to the side so Rosa can get a decent reception. Apparently she can access the internet fine with Joey nearby, but has poor reception to calls. That... probably doesn't make sense.
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A voice comes through the phone:
Voice: Hi, is this Rosangela?
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Voice: It's been a while. This is Jeremy Sams.
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The name Jeremy Sams is not entirely new to us, though you could easily be forgiven for not remembering it. Way back in the second update of Legacy, when Rosa first received the phone call asking her to cover JoAnn's suicide, her boss at the time mentioned that the usual reporter, Jeremy, was busy covering the strike at city hall. Also...
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...Jeremy was listed as the reporter of the article that clues us to the Allen Reiken case at the start of Convergence.
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Jeremy: Oh, God no. I left there a year ago. I work at the City Post, now.
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Given that, according to that last image, Jeremy was already working for the City Post at the start of Convergence, my guess is Deception is supposed to be set roughly a year later.
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Apparently Jeremy wants our help! I'm surprised he even remembers us. It's not like we've been doing any journalism work for the last eighteen months.
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Jeremy: I've come down with the flu or something really bad. I need to follow up on some interviews and the window is closing. Can you help? Come on. You'll be paid. And you can share the byline.
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Jeremy either misinterprets Rosa's comments, or just plain ignores them by responding with:
Jeremy: Awesome. Come on over and we'll chat. Thanks a mil, Rosangela.
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Joey, as usual, is not that keen to participate in anything that doesn't involve ghost saving, but Rosa reassures him.
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Before we get to that, however, let's take some time to check out Rosa's apartment.
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Not much has changed since Convergence. Funnily enough, Rosa comments here that she "finally" got cable TV installed, even though she made exactly the same comment in Convergence. I guess Gilbert just forgot or something.
Rosa and Joey can look at various items around the room... the cooking utensils:
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The coffee pot...
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The paintjob...
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In a nice moment of character development, Rosa's curtains are now fully open. In Convergence they were partially opened, and of course back in Legacy they were closed, with Rosa commenting that she wanted prying eyes to stay OUT. I guess she's a bit more at peace with the world nowadays
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Rosa still has her African drum...
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...and Joey still doesn't know what it's for
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She still has her living plant, too, and a new one to replace her plastic one...
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And, of course, Rosa's beloved teddy bear is still around
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Her book collection is pretty sparse now too.
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After nearly two years, Joey still respects Rosa's privacy.
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Rosa has a broken clock. My theory is Gilbert just didn't want to have to animate it, and have it match up with scripted time sequences.
Her pinboard is still up, though she won't use it in Deception.
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Rosa's calendar is also still up, but unlike in Convergence, she doesn't use it anymore either, preferring to use her smartphone to store important reminders.
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Rosa also still has her landline, though in what is becoming a bit of a trend, she prefers her smartphone and refuses to use it.
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In a slightly creepy moment, Rosa has the poster for "Water Under The Bridge" around too.
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Are we going to start keeping momentos of all the ghosts we save, Rosa?
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I guess the Meltzer Foundation went out of business. It would have been interesting to read this article, but unfortunately we can't. By checking out all of the references to previous games, we do unlock a "Ghosts of the Past" achievement in Steam, though!
Rosa also still has her computer, but won't use it, once again preferring her smartphone. You're such a damn yuppie Rosa
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My theory is Gilbert gave the apartment background image from Convergence to his artist for reference, and that artist just reproduced it almost exactly, before Gilbert realised that Rosa doesn't need 90% of this stuff anymore. Though I do totally buy Rosa being a hoarder.
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Let's just quickly catch up with Joey before we head over to Jeremy's.
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Joey is joking around here, but surely we must be in shit for totalling that yacht, right?
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Dialogue with Joey works a little differently in Deception than it did in the previous games. Joey has some stock dialogue for each game "room" (other than those where Rosa can't speak to him because of other people, of course), and this won't update as events warrant, so whatever he says the first time we enter a location is all we're going to get out of him. However, Rosa also has a "talk about current events" option which will prompt the two of them talk about whatever is relevant regardless of where they are. So the current events option will evoke the same dialogue from anywhere. It's quite effective (and functions adequately as a "give me a hint!" generator) but it does mean there will be slightly less dialogue overall since Rosa and Joey won't have separate bits written for multiple locations each time a new event occurs.
If a particular bit of separate dialogue is warranted, an extra option will pop up, but that's rarely used.
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Just before heading out, Rosa checks her phone. Our poor yacht owner is not happy with us, but I guess he can't really pin anything on us, so we get off scott free! Hooray!
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With Jeremy having called us, Rosa has his number on her phone log. We're able to ring him straight back, but it rings through to his answering machine. I guess he's busy thinking about that case?
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Rosa is so in love with her new smartphone that it also serves as the world map in Deception. So far we only have two locations. Awesomely, the icon for Rosa's apartment is Griff, the P.I. Bear
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The music goes quiet as Rosa knocks on Jeremy's door. Strange that he would leave the lights off, given he was at home and expecting Rosa to visit... Rosa switches them on.
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Joey isn't very impressed with what he sees... but suddenly, almost as if in response to Joey's comment, Jeremy comments "Hm?" from the back room, and comes out to the main room.
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But it isn't a living, breathing Jeremy Sams that comes out. His ghost phases through the door and floats out to the living room. Jeremy Sams is dead. Although this means nothing to us, the player, Rosa of course knew him from her work, so this is obviously very confronting for her.
Interestingly, Regin borrows the Prelude to Tragedy theme from Convergence for this scene.
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Rosa is understandably shocked, and her facial expression gives it away immediately.
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Rosa, not quite sure how to respond, can either ask directly if Jeremy is dead:
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She can more subtly ask him what happened:
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Or she can just pretend that nothing is wrong while she watches a ghost bob up and down in front of her.
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Ooh, that's awkward.
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Jeremy obviously wasn't expecting Rosa to come with a friend, and isn't sure what to make of Joey.
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Hahaha, we can choose. If we go with assistant:
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Joey actually seems annoyed that we called him our assistant
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Jeremy is displaying pretty clear signs of interest in Rosa here. I guess maybe he liked her back at the Village Eye?
Finally, if we say friend:
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I can see why that would sound a bit strange. Jeremy is a bit weirded out by it, but he moves on quickly.
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So now we have a spook on our hands, but not just a normal one. He doesn't seem to realise he's dead, which is normal enough for a ghost, but other than that he seems pretty together, which make him very unusual from what we've seen so far. Join me tomorrow as we start to figure out what Jeremy's deal is!